This basic information about your identity has, as yet, very little or no effect on gameplay as detailed below.
This indicates ŧhe race you chose during character creation. The races currently available are:
"Humans are the generalists of the races. They are fit for any trade, and usually pick up a skill from their parents in addition to what they've learned as apprentices in their craft."
Primary stat | Str | Dex | Con | Int | Wis | Pow | Cha |
---|---|---|---|---|---|---|---|
Base value | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
"The name half-elf can be confusing because it is used for humans which elvish blood in the 2nd or 3rd generation. Real half bloods are normally counted to the elves. Half-elves are very similar to humans but a bit more focused to power and dexterity."
Primary stat | Str | Dex | Con | Int | Wis | Pow | Cha |
---|---|---|---|---|---|---|---|
Base value | 12 | 13 | 11 | 12 | 11 | 13 | 12 |
This is currently not implemented. All characters are mercenaries.
You will often see players in-game and on the forums referring to mages, warriors, and priests. This is to do with which skills have been developed, chosen equipment, and preferred method of combat. There are no rigid classes in Daimonin.
This is currently not implemented. All characters are followers of the Tabernacle.
This document was automatically generated from DaiML source
Last modified: 2006-05-23T13:10:23.936+01:00