Smacky's Guide To Game Mechanics, Appendix A: Game commands

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Movement

Game Command Effect
/run Switch on run mode
/run_stop Switch off run mode

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Skills

Game Command Effect
/ready_skill <skill> Ready <skill> for future use
/use_skill <skill> Use <skill> immediately

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Items

Game Command Effect
/apply <item> Apply <item>
/drop <item> Drop <item>
/get <item> Get <item>

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Combat

Game Command Effect
/combat Toggle attack/hold attack mode
/target <mob> Target <mob>

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Spells/Prayers

Game Command Effect
/cast <spell/prayer> Cast <spell> or recite <prayer>
/pray Pray
/ready_spell <spell/prayer> Ready <spell/prayer> for future casting/reciting

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Communication

Game Command Effect
/accuse, /beg, /bleed, /blush, /bounce, /bow,
/burp, /cackle, /chuckle, /clap, /cough, /cringe,
/cry, /dance, /flip, /frown, /gasp, /giggle,
/glare, /grin, /groan, /growl, /hiccup, /hug,
/kiss, /laugh, /lick, /nod, /poke, /pout,
/puke, /scream, /shake, /shiver, /shrug, /sigh,
/slap, /smile, /smirk, /snap, /sneeze, /snicker,
/sniff, /snore, /spit, /strut, /sulk, /thank,
/think, /twiddle, /wave, /whistle, /wink, /yawn
These pre-defined emotes do what they say on the tin
/me <message> Emote <message>
/reply <message> Send private <message> to last player to /tell you
/say <message> Say <message> to all within hearing
/shout <message> Broadcast public <message> to all players
/tell <player> <message> Send private <message> to <player>

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Miscellaneous

Game Command Effect
/help (<topic>) View in-game help
/mapinfo View information about current map
/save Save game
/time View in-game time of day/year

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This document was automatically generated from DaiML source
Last modified: 2006-05-23T07:54:56.29+01:00