Smacky's Guide To Game Mechanics, Appendix C: Default bindings

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Movement

Key Game Command Meta Command Repeats?
KP9 - ?M_NORTH Yes
KP6 - ?M_NORTHEAST Yes
KP3 - ?M_EAST Yes
KP2 - ?M_SOUTHEAST Yes
KP1 - ?M_SOUTH Yes
KP4 - ?M_SOUTHWEST Yes
KP7 - ?M_WEST Yes
KP8 - ?M_NORTHWEST Yes
KP5 - ?M_STAY Yes

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Textwindows

Key Game Command Meta Command Repeats?
PGUP - ?M_PAGEUP Yes
PGDN - ?M_PAGEDOWN Yes
INSERT - ?M_PAGEDUP_TOP Yes
DELETE - ?M_PAGEDOWN_TOP Yes
ENTER - ?M_CONSOLE No

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Inventory

Key Game Command Meta Command Repeats?
A - ?M_APPLY No
E - ?M_EXAMINE No
L - ?M_LOCK No
M - ?M_MARK No
D - ?M_DROP No
G - ?M_GET No
SPACE /apply - Yes

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Targeting

Key Game Command Meta Command Repeats?
TAB - ?M_RANGE No
F - ?M_FIRE_READY No
C - ?M_COMBAT_TOGGLE No
X - ?M_TARGET_ENEMY No
S - ?M_TARGET_FRIEND No
P /pray - No

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Hardwired (these keys can't be rebound)

Key Effect
ESCAPE Toggle options menu
F1 - F8 Quickbar slot 1 - 8
SHIFT Hold to open inventory
CONTROL Hold and press movement key to use special ability in specified direction
ALT Hold and press movement key to run in specified direction

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This document was automatically generated from DaiML source
Last modified: 2006-05-23T07:54:56.489+01:00